Software drives the hardware improving our physical world.

The brightest future depends on the tools we use.

⬇︎

CAD/CAM/CAE

Bryan is built in. No API key; we host him.

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Enterprise →
solidSF browser CAD workspace with the feature tree, sketch planes, and modeling toolbar
Full CAD Suite Sketch, model, assemble.
Rust-based, In-browser Fast and snappy, easy access.
Bryan is built in Familiar CAD, with Bryan beside you.
How solidSF works

Engineering flow by design

Deployment, editable geometry, handoff, and repetitive drafting stay in one browser CAD flow backed by a server-side kernel.

01 / Open

Thin-client workspace

Send a link instead of a setup guide. The client renders with WebGPU while geometry edits run through the server-side Rust kernel.

02 / Model

Protected server-side Rust CAD kernel

Sketches, constraints, feature history, analytic surfaces, and solid operations stay editable in the native kernel.

03 / Handoff

CAM, drawings, and PDM together

Drawings, CAM, revisions, locks, part numbers, and where-used stay attached to the model.

04 / Automate

Bryan calls real CAD tools

Bryan creates sketches, edits dimensions, makes drawings, and preps CAM through typed workspace operations.

Agentic Hardware

Full assemblies, drawings, and POV refinement.

The dune buggy V3 proof package shows Bryan producing reviewable hardware work: assembly structure, mates, BOM, drawings, COTS evidence, visual QA, and release gates.

Proof

Dune Buggy V3 is the bar

399 saved components, 478 mates, 589 BOM nodes, 42 drawing specs, 131 COTS proof cards, and a product gate with 0 failed rows.

POV

Refine from real viewpoints

Exterior, interior, underside, cubemap, and service-access sweeps catch floating parts, hidden missing brackets, weak sources, and release blockers.

Gate

Honest representation classes

Native where it must be made; sourced envelopes where it must be bought; explicit exceptions where the package is not done.

Frequently asked questions

What can I build in solidSF?
Parametric parts and assemblies: sketches, constraints, extrudes, revolves, fillets, patterns, shells, construction planes, configurations, and editable feature history.
Are drawings included?
Yes. The drawing surface covers views, dimensions, callouts, BOM and revision data, drawing configurations, review packages, and PDF-oriented output.
What manufacturing tools are built in?
CAM includes stock and WCS setup, tool libraries, facing, pocketing, contouring, drilling, adaptive 2D paths, toolpath preview, stock simulation, and posts for Haas, Fanuc, and GRBL.
How does SolidWorks migration work?
The Windows migration client extracts parts, assemblies, and drawings from SolidWorks and reconstructs editable geometry, drawing vectors, and associations where supported. STEP, STL, and OBJ remain available for general import/export.
What does Vault/PDM cover?
Vault covers private projects, revisions, locks, where-used, audit history, shared libraries, restore paths, and team access controls.
What can Bryan control?
Bryan calls the same typed CAD and drawing tools as the workspace. He can create sketches and features, edit dimensions, build drawing views, and prepare CAM setups without turning the model into a static mesh.
What platform support do I need?
The workspace runs in a modern browser on macOS, Windows, Linux, ChromeOS, and iPad. WebGPU renders the viewport locally while the Rust geometry kernel stays protected on the server. There is no desktop install.
Is CAE or simulation included?
solidSF includes contact simulation, Dyna3D, and a browser CFD workbench path. Advanced solver runs are scoped workflows, not the basic modeling path.
How do teams and enterprise deployments work?
Team adds shared libraries, Vault/PDM, audit logs, role-based access, and optional SSO. Enterprise adds SAML/SCIM, dedicated infrastructure, support SLA, BYOC, on-prem, and regulated deployment options.
Is work private by default?
Paid, BETA, and invited workspaces are private by default. Trial users can evaluate the product, but saving parts and projects is disabled until subscription.
What does it cost?
New signups get a 48-hour trial. Pro is $29 per user per month, Team is $49 per seat per month plus a $100/mo team admin unit, Enterprise is custom, and verified students apply through uni.solidsf.com.
Is there an API or scripting surface?
Yes. The typed operation surface covers features, sketches, assemblies, drawings, file I/O, CAM, and Bryan's tools. Contact sales@solidsf.com for external API access.

Open the workspace

Start in the real product at app.solidsf.com.